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dc.contributor.authorOnder H.
dc.contributor.authorSelvi K.C.
dc.contributor.authorOcak S.
dc.date.accessioned2020-06-21T09:37:14Z
dc.date.available2020-06-21T09:37:14Z
dc.date.issued2011
dc.identifier.issn1613-0073
dc.identifier.urihttps://hdl.handle.net/20.500.12712/4697
dc.description5th International Conference on Information and Communication Technologies for Sustainable Agri-Production and Environment, HAICTA 2011 -- 8 September 2011 through 11 September 2011 -- -- 110294en_US
dc.description.abstractThe purpose of this study is to investigate students' responses to learning through an on-line agricultural simulation game. Four hundred and fifty agricultural engineering students, studying at three different universities with four grades in Turkey, participated in the study. The data collected from the questionnaires were analysed by calculating frequencies of responses for the demographics and multiple-choice questions. To determine the differences among universities and grades Chi-square statistics were used. The results reveal that a majority of the surveyed students significantly want to play such a game at least one hour per day and they thought that it may be useful for their educational success.en_US
dc.language.isoengen_US
dc.publisherCEUR-WSen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectAgricultural education.en_US
dc.subjectOn-line gameen_US
dc.subjectTeaching/learning strategiesen_US
dc.titleA descriptive study on the students' responses to learning through an on-line agricultural simulation gameen_US
dc.typeconferenceObjecten_US
dc.contributor.departmentOMÜen_US
dc.identifier.volume1152en_US
dc.identifier.startpage351en_US
dc.identifier.endpage359en_US
dc.relation.journalCEUR Workshop Proceedingsen_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US


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